Vladimir Propp was a russian media theorist, known as a formalist, who analysed over 100 Russian folk tales and realised that certian characters recurred in completley different stories:
- the villain, who struggles with the hero (formally known as the antagonist)
- the donor,
- the helper,
- the Princess, a sought-for person (and/or her father), who exists as a goal and often recognizes and marries hero and/or punishes villain
- the dispatcher,
- the hero, who departs on a search (seeker-hero), reacts to the donor and weds
- the false hero (or antihero or usurper), who claims to be the hero, often seeking and reacting like a real hero (ie by trying to marry the princess)
Propp also realised that certain narrative themes were used again and again: prepartation, complication, transference, struggle, return and recognition. Propps narrative functions cover 31 different functions, some of which can be applied and some of which wont apply, depending on the narrative.
- A member of a family leaves home (the hero is introduced as a unique person within the tribe, whose needs may not be met by remaining)
- An interdiction (a command NOT to do something e.g.'don't go there', 'go to this place'), is addressed to the hero;
- The hero ignores the interdiction
- The villain appears and (either villain tries to find the children/jewels etc; or intended victim encounters the villain);
- The villain gains information about the victim;
- The villain attempts to deceive the victim to take possession of victim or victim's belongings (trickery; villain disguised, tries to win confidence of victim);
- The victim is fooled by the villain, unwittingly helps the enemy;
- Villain causes harm/injury to family/tribe member (by abduction, theft of magical agent, spoiling crops, plunders in other forms, causes a disappearance, expels someone, casts spell on someone, substitutes child etc, commits murder, imprisons/detains someone, threatens forced marriage, provides nightly torments); Alternatively, a member of family lacks something or desires something (magical potion etc);
- Misfortune or lack is made known, (hero is dispatched, hears call for help etc/ alternative is that victimised hero is sent away, freed from imprisonment);
- Seeker agrees to, or decides upon counter-action;
- Hero leaves home;
- Hero is tested, interrogated, attacked etc, preparing the way for his/her receiving magical agent or helper (donor);
- Hero reacts to actions of future donor (withstands/fails the test, frees captive, reconciles disputants, performs service, uses adversary's powers against them);
- Hero acquires use of a magical agent (it's directly transferred, located, purchased, prepared, spontaneously appears, is eaten/drunk, or offered by other characters);
- Hero is transferred, delivered or led to whereabouts of an object of the search;
- Hero and villain join in direct combat;
- Hero is branded (wounded/marked, receives ring or scarf);
- Villain is defeated (killed in combat, defeated in contest, killed while asleep, banished);
- Initial misfortune or lack is resolved (object of search distributed, spell broken, slain person revived, captive freed);
- Hero returns;
- Hero is pursued (pursuer tries to kill, eat, undermine the hero);
- Hero is rescued from pursuit (obstacles delay pursuer, hero hides or is hidden, hero transforms unrecognisably, hero saved from attempt on his/her life);
- Hero unrecognised, arrives home or in another country;
- False hero presents unfounded claims;
- Difficult task proposed to the hero (trial by ordeal, riddles, test of strength/endurance, other tasks);
- Task is resolved;
- Hero is recognised (by mark, brand, or thing given to him/her);
- False hero or villain is exposed;
- Hero is given a new appearance (is made whole, handsome, new garments etc);
- Villain is punished;
- Hero marries and ascends the throne (is rewarded/promoted).
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